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Aetherdrift (DFT) Limited Set Review: Red
Start with creatures that are weaker, but still pose a threat, and pressure your opponent into using counterspells and removal on them. “Grindy” cards think long term, and they may cost your opponent many cards over time or let you draw many more. Huntmaster of the Fells, for example, is a Werewolf that makes 2/2 Wolf tokens and can burn away creatures more than once, as it transforms back and forth. Or, you may play a creature or a token-creating spell that your opponent will need more than one removal spell to deal with.
If you draw an unneeded land, feel free to hang onto it, and play as though it were a juicy removal spell or counterspell. Back this up with some untapped lands or other mana sources, and your opponent may get the totally wrong idea about what you’re doing. For example, imagine you’re playing in a super heavy control meta.
Strickles breaks down the top decks from Regional Championship – Hartford, checking-in on Standard before the release of Final Fantasy. This week, Plum explores a mono-black sacrifice deck built around The Sibsig Ceremony, using death triggers, recursion, and value loops to turn a downside into an engine. Sign up for the latest product information, flash sale reminders, and upcoming event announcements. The battle between acolytes of the great faiths plays out aboard the mighty Dawnsire.
With any luck, your opponent’s answers have run dry for the time being, and now it’s safer to play your biggest threats yet. Your 3/3 may bait out your opponent’s Terminate, and on your next turn, that Terminate isn’t around to deal with a sudden 5/4. This works especially well against control decks, which are afraid of creature pressure of any kind. Play conservatively at first, then bring out your big guns a turn or two after that. Don’t wait too long, though; control decks love the long game. Reduce their impact by creating a smooth curve of how powerful your creatures are.
MTG Arena Pauper – Midweek Magic Event Guide
It’s time to get behind the wheel in Aetherdrift, a multiversal race filled with adrenaline-fueled Magic gameplay across three worlds. This week, Plum shows off 7-Land Belcher, a deck that manipulates lands for a Charbelcher kill, with Assault Formation as a surprise backup. Plum revives Enchantress Twiddle Storm with new upgrades, using enchantments for ramp and card draw, leading the deck all the way to Mythic this season.
Any card has an inherent -1 card advantage, since you lose the card to get the effect. Find cards that can destroy more than one permanent at a time, to make your opponent lose more cards than you did. Another rule is to see if your current hand lets you be proactive early on, or works well against your opponent. Also, if you cannot easily cast more than one spell in your opening hand with the lands you see, a mulligan may be in order. Finally, you may take a mulligan if your opening hand does not represent your overall strategy.
Learn which decks and strategies are the most popular in your chosen format and game store, and use that as a reference. But your opponent will side in cards too, and you may try to side in cards for that. Don’t be afraid to use your sideboard for your opponent’s sideboard, as well mtg card as their main deck.
Return to one of Magic’s most iconic planes for an epic battle between dragons and clans. Tarkir is now bigger and bolder than ever, filled with cinematic action, dynamic clan gameplay, and powerful new dragons that add lasting firepower to your collection. In this episode of Fun & Jank, we’re looking at five sleeper cards that haven’t broken through—yet. From transformation tricks to discard engines and explosive ramp setups, these are the future all-stars that just need the right shell, support, or format shift to shine. Inspired by Enduring Renewal, but with a Historic twist, Plum delves into a graveyard combo deck using Chitinous Crawler. In this guide, we go over the 10 archetypes in Final Fantasy (FIN) Limited, including example decks (archetype skeletons) for you to refer to.
New Alchemy Decks featuring Alchemy: Tarkir cards
Your opponent will lose a lot of combat blockers or removal spells in dealing with such threats. There are some decisions to make even before you take your first turn. Sometimes, it’s totally clear when you should mulligan, such as when you have no lands in your hand or your hand is almost entirely land cards. If you’re considering a mulligan, a good rule of thumb is to go ahead and take one. Signal includes information on cards, Booster Fun treatments, and Commander decks. Prepare to engage with Edge of Eternities, releasing worldwide August 1, 2025.
Once a player has learned the rules and practiced a few games, they may wonder how they can push their game to the next level. There are many tips and strategies to pursue, and the pro players may know them all. A comprehensive list would be pretty long, but the following strategy suggestions may be a fine place to start. They are general enough that any player, using any sort of deck, can follow them. Experience makes this easier to do, and this might even help you see through bluffs or know when to mulligan a hand that is weak against a particular deck.
The best Magic players are able to see three, four, or even five turns ahead. Before they cast a card, they have already considered the ramifications of playing that card now for many turns in advance. This is a rather general tip, but it’s an important one nonetheless. For example, in an aggro versus control matchup, the aggressor is obviously the aggressive deck and the defender is the control deck. The goal of the aggressor’s deck is to win the game before the defender’s deck can stabilize.
In contrast, the goal of the defender’s deck is to stymie the aggressor’s attacks for long enough that its superior resources can win the game. The point is that you should always know what role you are playing in a matchup so that you can gear your play towards that role. TCGRocks was started in 2024 to provide trading card game fans with a universal source for all card gaming news. Powered by the team behind MTGRocks, TCGRocks dives deep into Pokemon, Yu Gi Oh & all the biggest card games. On one magical day each year Wizards allows themselves to ban cards in Standard to help make the format “fun.” Monday’s the day. Here’s what I would ban and what I think Wizards will ban.